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IMANOL GOMEZ

Game Programmer

I was born with a GameBoy in my hands. I have loved videogames since I was a little kid, so much that I decided to became a developer so I can create games that others and myself can enjoy playing.

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Skills:

  • Object oriented programming in C++

  • Visual Studio and Rider

  • Unreal Engine 4 and 5

  • Gameplay programming

  • Prototyping

  • Gameplay Ability System (GAS)

  • Behavior Trees implementation

  • Online programming

  • Blueprint Visual Scripting

  • Version control system: Git and SVN

  • SCRUM Agile Methodology

  • Testing and debugging

  • Teamwork

  • Passion for videogames

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Palanca de mando

Published Projects

Tintin Reporter:  Cigars of the Pharaoh

Pendulo Studios

Published by Microids, I worked as a Gameplay Programmer in Pendulo Studio's latest Action/Adventure game, using Unreal Engine 4 and C++. Available on PC, PS5 and Xbox.

Tintin Reporter: Cigars of the Pharaoh – Gameplay Trailer – TintinImaginatio / Pendulo / Microids

Tintin Reporter: Cigars of the Pharaoh – Gameplay Trailer – TintinImaginatio / Pendulo / Microids

ASCENDANTS Rising - Early Access Trailer

ASCENDANTS Rising - Early Access Trailer

Ascendants Rising

Limitless Games

Released on Steam, I worked as a Gameplay Programmer in this co-op multiplayer PvE game, using Unreal Engine 4 and C++.

Image by Luis Villasmil

Personal Projects

Combat-Action GAS Project

Imanol Gomez

A third person combat action game using UE's GAS system. It has a heavy focus on the GAS for the Player and the AI, the implementation of the AI, the game feel (timing, parry, evades, enemy attacks, combo concatenations...) and the camera behavior. 

Done using Unreal Engine 5 and C++. You can see and download it from my GitLab. 

GAS Combat Showcase - Imanol Gomez

GAS Combat Showcase - Imanol Gomez

Zombies Showcase - Imanol Gomez

Zombies Showcase - Imanol Gomez

Zombies co-op online multiplayer

Imanol Gomez

An online co-op multiplayer up to 4 players, it works using Steam Online Subsystem and can be played online. It is a recreation of the famous "Zombies Mode" from the Call of Duty: Black Ops saga. Survive as many rounds as you can, explore the map, activate the power, buy weapons, perks, traps...

Done using Unreal Engine 5 and C++. You can see and download it from my GitLab. Made for learning purposes.

'VehicleWars' online multiplayer

Imanol Gomez

This is an online multiplayer personal project where players fight between themselves controlling vehicles which move based on where the player clicks on the map. To score points, players must shoot other players. It has been done using Unreal Engine 5 and C++. You can see and download the entire project in my personal GitLab, along with more information about it.

VehicleWars_Showcase

VehicleWars_Showcase

Sims_AI_Video

Sims_AI_Video

'Sims' AI Project

Imanol Gomez

This is an AI focused personal project similar to “The Sims”, where it simulates the everyday life of characters walking around the level doing activities at activity spots. It has been done using Unreal Engine 5 and C++. You can see and download the entire project in my personal GitLab, along with more information about it.

Chasing an AI car

Imanol Gomez

This personal project shows a chase between the player car and an AI car using UE4 and C++. The AI car follows a Spline in the map applying steering behaviors to modify its direction, and triggers are used to modify the drag force in close curves. Also, the car engine have been modified to achieve a more realistic driving. All AI implementation and both car controls have been done in C++.

ChaseDrivingAI

ChaseDrivingAI

Naamu: The Lost Essence | Gameplay Trailer

Naamu: The Lost Essence | Gameplay Trailer

Naamu: The Lost Essence

An Otter Studio

My master's degree final project, developed using Unreal Engine 4 and C++. It made it to the finals of the PlayStation Talens in 2020. You can see all the relative information and download it for free in itch.io

UnBEATable

Lockdown Interactive

Small pre-alpha of a hack and slash rythm game, were you have to coordinate your actions with the music, made using Unreal Engine 4 and C++.

UnBEATable | Pre-Alpha Gameplay

UnBEATable | Pre-Alpha Gameplay

Dragon.PNG

How to Walk Your Dragon

Lockdown Interactive

Small arcade game made for the IndieDevDay Game Jam made using Unreal Engine 4 and C++. You can download it for free in itch.io

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